Overview 3.3 > Strong leveling/league starter > One of the fastest endgame farming builds > Strong single target DPS with Blade Vortex > Path of Building: https://pastebin.com/WwJJj4An (BV 3.3) In 3.3 a little can change... the final days I labored on the faster and tanky form of this build. I kinda excited due to the reworked (Vaal) Blade Vortex & Vaal Spark. This build is a great farming build for several.3 that's without a doubt. Also, take a look at my other Build Guides! For additional Road to Exile Guides, Builds and Gameplay please also visit my YouTube Funnel! I truly would appreciate it should you could subscribe and like my videos! Pros and Cons: + top tier clearspeed + high single target dps with BV + very safe mapping (all mods are possible except ele reflection) + viable for lvl 100 + easy, fast and fun to play + very fast movement speed - can't facetank everything - no regen maps can be annoying Don't hesitate to ask any questions in the comments below, please no PM's! I cannot answer every question so please be so kind to help out each other! Thank you! No, it is not just another (Vaal)Spark-build... it is different in many ways. I am pretty sure there is still a lot to improve and I am open to constructive suggestions. The concept: The offense is the greatest defense... the synergy between high crits and sparks everywhere leads to dying mobs all around the map. We produce a shield of freezing sparks around us that is healing us with each and every hit. We freeze nearly everything before it also hit us... which makes this build extremely safe, easy, fast and fun to experience! Build mechanics Offense: The offense relies on around Invetiable Judgement (crits ignore opponents resistances). The easiest method to scale the harm is by using crit chance & multiplier, spell and elemental damage. Different causes of conversion are utilized to cope with Spark & BV mainly elemental damage (lightning and cold). Defense: The defense is dependant on many layers. Our first type of defense may be the cold harm to spark which freezes most trash mobs before they will hit us. If mobs do not get frozen plus they attempt to hit us, we use many mechanics to prevent the harm (evasion, dodge & block). If individuals layers fail so we get hit we use different causes of damage minimization to prevent one shot(arctic armour, enfeeble, mind over matter...). We use inquisitor ascendancy for crazy existence sustain with regeneration, existence on hit and leech. Progress: In 3. I arrived at lvl 97 and did uber lab, virtually every map as much as T16 and wiped out all guardians & shaper. I farmed enough PoE Currency to purchase a headhunter for 75 Exalts. How do I progress fast? To advance fast you shouldn't hurry towards the greatest tier possible as quickly as you are able to because which will only lead to many deaths and frustration. You need to run map tier & levels which you'll obvious, easily without dying. It is best to obvious many lower tier maps fast then to obvious a greater tier in a very lengthy time. When something just will get too easy you realize it's time to progress! If some bosses, as well as other submissions, are way too hard atm just skip it and get it done later. The quickest method to progress imo may also be to move back... because sometimes having a bit better gear, a couple of more levels, etc hard content becomes easy. Passives and skill gems: Skill Tree 3.3 lvl 93 Do not take Mind Over Matter before you sustain it... what assistance is Pious Path Ascendancy or somewhere on gear or skill tree "% of harm taken acquired as mana over 4 seconds when hit"! Additionally, you will require a high unreserved mana pool (about 800 - 1k unreserved mana, take mana nodes behind Mother and Dreamer) Skill gems Main Damage: This season we'll use two damage skills, Spark for clearing speed and Blade Vortex for single target DPS. We'll have only one 6 link for this, however, I made the decision to make use of exactly the same color for setups to allow them to be just switched out. (Vaal) Spark + Spell Echo + Pierce Support + Faster Projectiles + (Faster Casting + Mana Leech from shaper gloves) (Vaal) Blade Vortex + Physical to Lightning + Concentrated Effekt + Increased Critical Strikes + Controlled Destruction + Added Lightnig Damage Alternative Single target setup: Lightning tendrils + Cast When Channeling + Glacial Cascade Mana reservation setup: Herald of Thunder or Herald of Ice / Arctic Armour + Wrath + Enlighten Within the standard setup, I'd use Herald of Thunder (without Impulsa's Damaged Heart use Herald of Ice) and Wrath. For bosses use Arctic Armour rather from the Herald. I suppose Herald of Thunder is better for single target DPS but Herald of ice in conjunction with Call from the brotherhood is excellent for obvious speed. Defensive: CWDT (lvl 2) + Immortal Call (lvl 4) + Warlord's Mark (lvl 6) + Tempest Shield (lvl 8) This setup allows us to to prevent getting one shot as well as in boss fight is essential to sustain helping a great deal to survive! Lightning Golem (lvl 20) + Blood Rage (lvl 20) + Arcane Surge (lvl 5) We use our summon lightning golem skill to activate arcane surge. Therefore the level from arcane surge ought to be so low that's will be activated whenever we cast our lightning golem. Movement: Shield Charge + Faster Attacks + Fortify / Culling Strike For fast clearing speed as well as additional defense. We are able to boost the shield charge attack speed with the caliber of culling strike. Vaal Skills & other good stuff: (Optional) Vaal Breach (really works well for boss fights... aoe leech, charge generation, with esh mirror together big damage boost) Vaal Haste Decoy Totem Ascendancy, Bandits & Pantheon Bandits: Alira (5 mana reg per sec, 20% Crit Multiplier, 15% all resistances) Ascendancy: 1) Instruments of Virtue 2) Righteous Providence 3) Inevitable Judgment (a diamond flask will let your dps explode!!!) 4) Sanctify or alternatively for more survivability: 3) Sanctify 4) Pious Path With instant heal from Vaal pact gone, we must go one other way. We'll use inquisitor ascendancy to the crazy quantity of existence, mana & es regen with additional leech to outlive. Pantheon: > Soul of Tukohama: While stationary, gain 2% additional Physical Damage Reduction each second, up to and including more 8%. While stationary, gain .5% of Existence Regenerated per second each second, up to and including more 2% Upgrade Map: T10 Siege > Soul of Solaris: helps to avoid one shots. I would take this as standard and for maps with reduced life recovery go with > Soul of Arakaali: necessary to reach the crazy amount of life again! (will be proct when the debuff of blood rage is stoped from the immortal call which is protect from cwdt when we get hit.) Upgrade Map: T5 Toxic Sewers, T12 Torture Chambers, T15 Sunken City