TERA is actually no means a spring chicken in relation to MMORPGs, but it really has far outlasted several of its contemporaries and for good reason. Boasting one with the few combat systems that seem like a proper action game, some might wonder what sort of seven-year-old MMO handles the transition to next-generation consoles. That wait is finally finished with the recent launch of TERA on both PlayStation 4 and Xbox One. Can this MMORPG’s luster still glow after years of polish? The character designs to TERA always felt strangely over sexual in my opinion and initially tempered my interest in the event it first launched on PC countless years ago. While the diverse roster of humanoid races seems fine, it’s the Tera Gold XBOX costumes and sincere absence of battle attire that feels unnatural in this fantasy realm. I had to generate my first female character (so that you can play the Human Female-exclusive Brawler) and would have been a bit weirded out by the costume choices. In any other fantasy realm, I would’ve been laughed out of the tavern for suggesting that having more exposed buttcrack makes me a better tank. The Elin race isn’t significantly better, catering to a fully different demographic for quite obvious reasons. It’s a waste that many of the more interesting classes to TERA (Reaper as well as the yet-to-be-released-on-console Ninja) are locked behind a race that solely contains girls that resemble little kids. If there may be only one reason to get TERA between the other MMORPG’s which are making their strategy to console, it will have to be the combat. For my review, I saddled with the Brawler, a hybrid tank/DPS class that’s limited by Human females for a lot of strange reason. This class felt perfect for taking on multiple foes and juggling them rising with a flurry of blows or getting L2 to modify to a defensive stance and absorbing all incoming damage which has a perfectly timed dodge. Some may repeat the Brawler can be a braindead class, however it’s end up being the only tank that I’ve liked to learn in an MMORPG on account of how fast and free-flowing its Cheap Tera Gold combat style is usually. Survivability from the Brawler felt unparalleled and between powerful blocks, self-regenerating heals (using a decently long cooldown) and being able to air juggle enemies throughout lengthy combos, the education at their disposal felt like nothing else I’d played inside an MMORPG before. With no typical lock-on system along with a wide variety of skills that focus on an open space, positioning and gauging distances are a remarkably important a part of combat. When I was pulling enemies to solo being a brawler, I felt like I was wasting my own time if I wasn’t fighting no less than five at the same time. Every aspect in the ‘True Action Combat’ makes all the transition to console well along with the ever-changing stance between attacking and timing an excellent dodge as Brawler feels great. This is perhaps closest we’ll get to a correct MMORPG while using combat of your Platinum game.