If you would like to move from like a beginner to like a good player, “threat” would be the single most important thing to recognize. It works in this way: after you hit an enemy, that enemy will need to hit you back. But what happens if four individuals are hitting that enemy? It has to select which of those people it is going to attack. In many older RPGs, this really is essentially random. In MMRPGs like The Old Republic with swtor credits, it’s cautiously controlled and never random by any means. What makes tanks effective is they can generate threat, so that you can hold enemies’ attention. They have special skills which allow them to have relatively more threat versus the amount of damage that they can do. Healers also generate threat by healing, and also, since that comes coming from all enemies as opposed to a single one being attacked, it indicates that a tank must be able to pay focus on multiple enemies during a period. Because if the healer gets attacked, their heals are slower, if they die, well, everyone probably dies. At level 14, your character is able to learn the “Sprint” skill, which increases speed. Make sure you turn that Sprint on. Every time you die it switches off. Likewise, at level 25, you’ll generate the ability to have a speeder. This requires over 40,000 credits to coach, so be sure you save some money. Learn Your Ship – Around level 15 roughly, you’ll buy your ship. Congratulations! Now you can do fleet missions, that are largely irrelevant but fairly fun little rail missions. But before you set about those, you’re likely to want to head over to upgrade your ship. Level 1 ship upgrades are cheap and immediately available, and must also be enough to cart you through a lot of the ship missions. If an entrance has a red forcefield over it, you are the right class or on the correct mission to enter. Players of other classes can accompany you, on your story missions, but you'll want to tick a menu option before players of the identical class can join you.But other players won't get credit for completion of the story missions. That means all loot and XP is yours. They will, however, get experience on the enemies they kill, as well as the warm glow that comes from helping a chum. Through story missions and certain achievements ESO gold , you'll earn titles to suggest that you're a Jedi, a Sergeant, or merely very nice. Set these by clicking the arrow alongside your character's name for the inventory screen.