And on a different note, clue rewards will be devalued since there are more clues coming to OSRS gold. They are barely worth doing so it's still enough to create an impact as is, and even with a limit of five. Leagues was exceptional because the steps were ensured to be in a single area of RuneScape. I mean teleporting outside and switching gear is annoying, but it doesn't take that long. I really don't think doing every clue when they drop than saving them up before the end of the job would take that more and doing them. The advantage has been able to do each of the measures. I have serious doubts that being able to take two elites or three hards at once would be game-breaking.I have got two that appear to capture me a great deal of shit once I discuss them. The death mechanics in RuneScape are completely neutered (including after this update) and fly in the face of the spirit of rs2. Rs2 was a dangerous game. Death was in the back of your mind, your death that is possible in addition to the deaths of different players. Since you could get shit seeing somebody running on low hp was a massive adrenaline rush. Almost every event could turn around and kill your ass while you're afk. The danger of passing created a very interesting meta-dynamic throughout the entire game where any time you were doing something remotely harmful, you needed to make a determination about how much gear you wanted to bring together, to strike the ideal balance between speed (due to good/expensive equipment ) and risk and your own level of skill and confidence.This entire dynamic is utterly gone in OSRS, and I've never really understood why a neighborhood who's frequently so discriminated against change (sometimes without even any fantastic reason) appears so widely accepting of this type of fundamental change to the soul of RuneScape. The way death worked in RuneScape was a significant thing that set it apart from other MMOs such as WoW. People often place their interests above the health and longevity of RuneScape when voting in surveys. We need to allow things are updated and add by Jagex to RuneScape. Big updates would be the lifeblood of an early game like OSRS. There are some major"off limits" areas to this particular community, in which it feels like it is almost impossible for Jagex to pass on an upgrade, including new ability (s), new training procedures, and new powerful items/gear.There will come a day where something must give and they'll need to add something like a new skill, or"tier 80" things, or a brand new training method for your favorite 99 you have that may be 7% quicker than it was when you did it. If we never allow any of the stuff into RuneScape, it's just going to bleed out players and perish down the street. The other day, there was a post about item sinks, for saying that death is the perfect item sink if we allow it to be, and that I had been downvoted. Letting individuals to loot each others'material is open to abuse, but death should be more punishing than it is.In terms of abilities, I think that Jagex has yet to suggest a new ability that would be really publication. Warding is grindy, sailing is just dungeoneering (however it would be a fantastic raids 3), and artisan inherits all of slayer's issues. A ability seems more like a promotion move what sort of action is indeed different from the present content it justifies its skill? I agree on everything else. Power creep is a concern, however, the alternative is stagnation. RuneScape gold buye ought to get coaching methods and much better things and that should mean supervisors, etc.