In Path of Exile's The Forbidden Sanctum League, players must explore an ancient Templar enclave hidden beneath the ruins of Fellshrine. The goal is to uncover its secrets and defeat the evil entity that controls it, which is interesting enough from a thematic standpoint. However, while Forbidden Sanctum looks like a traditional roguelike, it needs to catch up on several fronts. Part of the problem with Path of Exile, specifically, is that the mode relies on the health bar of a new roguelike activity called Resolve. https://www.mmoso.com/poe-currencyResolve is a health bar that persists from room to room in Sanctum Vaults, and once depleted, the run ends and the player must start over from the beginning again. Part of the problem with new resources is that melee characters generally lose resolve faster than ranged characters, no matter what Path of Exile build the player uses. This is because melee characters need to be close to enemies to attack them, making them more vulnerable to damage. Ranged characters, on the other hand, can attack from a distance, reducing the chance of taking damage and losing resolve, which creates an imbalance between class archetypes and playstyles.Path of Exile's The Forbidden Sanctum Needs Better Boons and Less SufferingTo make matters worse, boons that are beneficial effects like extra resolve or damage hardly stack in The Forbidden Sanctum. Players may struggle to amass enough boons to really change their journey through the Temple. Additionally, Pain, an adverse effect such as increased monster health and decreased player defense, is more prevalent and can stack quickly, hindering player progress. This can make it difficult for players to overcome the dangers of the sanctuary, or make enough progress in the chamber to earn better rewards. Unlike some of the best roguelikes of 2022, Path of Exile's Forbidden Temple sadly lacks the exciting buff-stacking power fantasy.One of the interesting mechanics is that gold coins called Aureus, the trade currency of the Templars in Path of Exile, can be found inside the Temple. These coins can be traded with merchants and used to buy boons when found. In addition, as players explore, they can also discover relics of the Templars, which make them stronger in the temple and keep running. However, the rewards for defeating the Sanctum's Guardians (both bosses and mini-bosses) are usually not worth the effort - unless players risk an entire run building loot rewards after defeating the Sanctum Vault's final boss.How Path To Exile Can Improve The Roguelike ExperiencePath of Exile's new alliance mechanic could improve how Grinding Gear Games implemented the classic roguelike design. If the idea is that players can risk character death without losing progress outside the Vault, then the experience should be made more valuable by the power-stacking games of roguelikes like Binding of Isaac: Repentance and Hades. While GGG is working on it, it might also be a good idea to remove the Resolve mechanic, which takes player defense and HP into account, making tank and melee builds more viable. Couple that with more enemies and better loot, and some players are sure to have a better time in Sanctum Vaults.While PoE's Forbidden Sanctum may have some fun elements, it doesn't offer a traditional roguelike experience. The boons aren't pleasant at all, the suffering is all too common, and the rewards don't justify the challenges and difficulties involved. As such, many players may find Forbidden Sanctuary to be a frustrating and unpleasant experience compared to the rest of many free-to-play action RPGs.MMOSO.com has been selling POE Currency for a long time, and judging from the comments on the website, many players enter the website for transactions. Most of them are positive. Maybe these are more secure. You can now Buy POE Items at MMOSO.