However, as regards design, we can also see that even today it is a valid way to carry out some aspects of modern software projects, shining where the heavy and complicated current image formats exceed the specific needs required. The Pixel Art option is very useful when the image quality is not required to be higher. This provides little resource savings when developing software.Pixel Art may have disappeared from the map of the technical field, but there is a trend among many artists and users who see this technique as a very interesting form of art. If you want to know everything about modele pixel art, in the following paragraphs, we will share the basic concepts of its realization, in addition to obtaining the necessary knowledge to be able to identify the different types of Pixel Art.What is Pixel Art?The "pixel art", more commonly called Pixel Art basically consists of an artistic discipline that uses a computer and various graphic programs for editing raster images to create digital works of art, which are made pixel by pixel.Pixel Art comes from the old video game consoles, primitive games for cell phones and computers, however in those days they were not considered works of art, they were the only ways to create images for this type of implementation available to developers and the hardware of that epoch.Pixel Art began to be considered as art many years later, after this type of images will no longer be used in software design, thanks to the fact that hardware such as video cards became more powerful, and therefore able to process more information in less time, which included images.For this reason , Pixel Art was forgotten and replaced by much more striking and technically perfect images. It was rescued many years later by a few artists, and then massively known when retro and nostalgia became fashionable, which did the rest, making Pixel images once again in the circle of younger artists, who achieve impressive works with the tools of a design program.Although Pixel Art has its origin, as we mentioned, in video games, its main references being "Space Invaders" from 1978, the game "Pac-Man" from 1980 and various games for consoles such as the Nintendo or the Sega in the middle from the 80s, and it was made official with this term in 1982 by Adele Goldberg and Robert Flegal, the truth is that the concept is much earlier, from the early 1970s, when it was developed in Palo Alto, Xerox, the “SuperPaint” system, a pioneer in video and image editing.