If you have a Play Staition at home, it is unlikely to cause slanting looks, inappropriate questions and suspicions of something that is not good. But if you suddenly say that you love board games, you will immediately fall into the risk zone. This, of course, is not about Uno.Therefore, there is nothing surprising in that the gaming community almost completely ignored the release of Card Hunteron Steam. And this, put my d20, perhaps one of the best tactical turn-based games of the year. Free, witty, thin, perfectly balanced and providing a good hundred hours of gameplay. But focused on such a narrow audience that you risk blurring everything. And I'll attach all the letters so that this does not happen.Card Hunter - a thing purely postmodern. You play the way you play: the protagonist of the story line is not the party of adventurers who clean up the dungeons, but the beginning "game-master" Gary. He invited friends (in your person) to his home, unpacked a bunch of boxes with modules, invented storylines and now learns to "drive."The game itself has nothing to do with DnD, but anyone who at least once tried to join the topic, will if not laugh, then at least smile. Gary has an older brother who sometimes scornfully enters the room to drop a reproach like "Your party is too easy! Come on! ". In addition, there is an almost romantic line of communication with the pizza delivery person, before which the poor man always tries to portray himself as a historian or botanist.Dialogues arise with small dies at the top of the screen, and the replicas are as accurate and accurate as those incomprehensible to a person from the side: "Is this a two-year long party due to an unhappy one ?!", "It's not morgenstern, because here there are no chains! "Two brothers, like two ideologies, are constantly arguing about" rails "and free will, the importance of wagering and the categorical need to eat pizza during the game friv4school. Preparing for any adventure, you can read his description from the box. Around the playing field there are always superfluous bones. A global map (who would have thought it!) - this is really a global map, laid out on the table, where all your previous adventures are marked.On the other hand, I'm not going to say how interesting and witty it all will seem to a person who is not familiar with the topic. However, you can always ignore dialogs and read only the descriptions of the modules - they are spelled out as pathetic as possible, and everyone flaunts his own storyline. And you can not read anything at all and plunge into the game process, where "munchkin" thrives, and tactics triumph.It is difficult to explain the complexity of local rules in a couple of paragraphs, but it's very easy to play, having already figured it out. Try to impose the mechanics of any card game on positional tactics.In the center or not in the center of the field, divided into cells, your party appears, forcibly composed of a warrior, a magician and a healer.