During a recent roundtable interview, game director Joe Shely explained that reimagining sets in a way that is appropriate for Diablo 4 would not be possible for launch early next year D2R Items, despite the fact that the team is considering including them in its live service."As we've been building the game, we felt like we could develop sets in another manner comparative with what we've seen in Diablo 3. However, "you won't see sets at launch in the game" because "we needed some more time to get them into the game in a way that would work well with the rest of Diablo 4," as Shely explains. We're thinking about it for our live service because we think sets are cool and want to do them right."In 2019, former game director Luis Barriga told Polygon(opens in new tab): "There's a staff legendary in the demo that turns [the spell] fireball into a triple fireball spell." The difference might be that, you know, a set in live Diablo 3 currently grants you bonuses worth thousands of dollars. I believe we're planning the game right now to be somewhat more compelled to abstain from getting us into that super raising power bend."If you've never heard of them, Set Items are basically sturdy pieces of equipment that, when assembled, provide more power. They are referred to as "set" because they always come with the same bonuses and are part of a set. They first appeared in Diablo 2, but it wasn't until Diablo 3 that they really took off. It is not yet clear what they will mean for the Diablo 4 meta would it be a good idea for them they show up buy diablo II resurrected items, however we have no question their effect on the Safe-haven's spreading out design scene will be enormously felt.