Update 2. 7. 3 will also permit players who have not yet achieved a total of five stash tabs on the Season Journey to unlock an additional one by completing set of tasks in the Conqueror tier, such as "Complete Greater Rift's 60-hour solo" and "Reforge the Legendary or Set D2R ladder items. " The blog post will provide complete information for each task needed. While Diablo does include an element of multiplayer play but you can play the entire game alone in the event that you choose to. There's no reason that players couldn't just go through the game on their own, regardless of whether servers were running or not. But playing offline, as you could have done in the first two games, wasn't an option. As such, players were forced to make no progress at all while Blizzard sorted out the server issues. This issue was not completely out of the blue: Prior to launch, and based of the playable Beta players were already complaining about the requirement to be online 24/7. "Right now, in the condition it's in, it's a fundamentally flawed product" written John Walker for RPS. "A single-player game that won't stop, and if you leave it running will boot you out and cancel your progress. "However, Blizzard stuck to its guns, and the launch-day disaster was ultimately a rebuke. Further aggravating the situation, the requirement for always-online seemed to be linked to another online function, one that was the most crucial to the game's issues during its early days. Blizzard had a problem. In the previous Diablo titles, players' capability to trade items created an underground market for loot. The players who were looking for the top gear would pay, but this also left the door open to unscrupulous third-party vendors and price-boggling. Blizzard realized the dangers of an unregulated, non-official marketplace for buy d2r items, and decided they could improve the experience by creating a legitimate, licensed one.