Taverley, in a sense, was pleasant because it was tranquil. It was like a place where druids could gather. Burthorpe felt compelled to OSRS gold defend that region. The difference between the two towns was evidently shown in the woods, that showed a clear distinction and a genuine change of the momentum.While I wasn't planning to talk about the agility shortcuts this manner, I do see why it sounds that way. I was saying that artificial barriers are absurd. The long fences stretching around the desert are all that separates sand from grass. It's absurd, it's silly, and our players can easily scale it with only a few shakes of their tails. If agility shortcuts were to be redefined so that they weren't tied to specific locations but instead were specific actions (e.g. The boundaries would be simpler to understand when they weren't linked to specific locations rather tied to particular actions (e.g. Level 50, learn to climb all cliffs; or level 80, learn how to climb ice using a few pickaxes).Yes, I don't like what they did with Burthorpe or Taverly. It's difficult to discern the difference between them now. It feels overcrowded and buy RuneScape Mobile gold lacks any sense of settlement. While I'm fine with a place for some things, such as a Burthorpe street market or a Burthorpe church, we certainly require more space to connect Taverly and Burthorpe.