They marry the tensions of the postapocalyptic setting to some multiplayer online world where gamers free from the limited choices of the predetermined storyline can do nearly anything they need.And unlike similarly wide-open games like Grand Theft Auto,they in the ante having a unique method of in-game death: There aren't any instant restarts; should you kill someone (or they kill you),they (or else you) are to square one. As an effect,these titles take players beyond "what if" toward "an amount you do." And within the process,they become something similar to real-time experiments in morality."A little bit of freedom" The Last of Us was 2013's standout PlayStation 3 title,praised for breathing new life in to the tired zombie genre by spinning it like a postapocalyptic story that haunted you using its realism and discomforting moral ambiguity.But developer Naughty Dog designed its game to inform a specific story. It played a lot more like an interactive movie,where choices like deciding the fate from the man using the broken mask were few in number.But newer games namely indie PC titles DayZ and Rust have brought the postapocalypse,survive at all cost mindset to on the internet,Buy cheap RS gold(RS 3 Gold,OSRS Gold),We will give you a good price. with multiple participants,plus they've gone past the limitations of linear storytelling by providing players freedom of preference.