All Poe players know that 5 new trap skills will be added to Incursion league in Content Update 3.3.0, so today, we can know more information about another skill - Seismic Trap, which will make your foes quake in their boots! Offered by level 28, Seismic Trap is really a powerhouse of Physical damage, with enormous area coverage. Of course, if you want to learn this skill as soon as possible, you need to get more Orbs in PoE - I mean if you have more money in the game, you can do more things. Once it triggers, Seismic Trap creates a mechanical stomper which strikes the floor, delivering little quake bursts in five directions. Each direction is selected to favor opponents near it, but you are pretty unlikely to possess any naturally overlap. That's OK though since the stomper keeps delivering these bursts out for that skill's entire duration. The bursts function much like Glacial Cascade -- they are a number of damaging circles that come in sequence, inside a straight line. The ultimate burst within the lines is bigger compared to rest. What's more, you can get help from Poe Exalted Orb and Chaos Orbs, which are both main currency in this game, and you should farm more money before you do this. There's a couple of methods to scale Seismic Trap's damage: Damage: Since Seismic Trap deals Physical Damage, it works with the various damage conversion types and connected ailments. It is a spell, however, therefore it can't cause bleeding. Section of Effect: With sufficient Section of Effect the bursts can overlap, enabling you to hit multiple occasions with every stomp from the trap. Duration: Seismic Trap includes a cooldown, so while you can maintain permanent trap uptime for extended fights, it takes careful management. It's designed a lot simpler by growing the skill duration and lowering its cooldown. Cast Speed: This is exactly what makes Seismic Trap particularly awesome. While you improve your cast speed, the mechanical stomper's stomp-rate increases. An unsupported Seismic Trap jewel will stomp the floor every .9 seconds, however, that delay is a decline in half for each 100% elevated Cast Speed. Unlike Siphoning Trap, we predict some players use Seismic Trap among their primary damage-dealing skills, though precisely how they'll scale it remains as much as them. There is no single correct answer -- slow hits will suit some purposes much better than rapid ones. Browse the skill for action below! ; In situation you missed it, ZiggyD has published a relevant video having a walk-through and guide of Incursion, the way the individual incursions and final tell you Atzoatl works. Take a look below!