So I am presuming you based your graphs that demonstrate the intersection of chaos- and non-chaos recipe farming on data you collected yourself while mapping? Or perhaps is it a quote? How do you make money in endgame map? How did generate this graph? Also, I believe my chaos recipe setup is preferable to yours. I'll show the way I setup the tabs first, then I'll explain it. The chaos recipe tab is to establish so will be able to control-click belts, helm/glove/boot, and the body tool plus they auto-sort due to the knowledge scrolls. However, helms can continue to use the glove slot, weapons can continue to go in your body slot, etc. Generate income solve this problem is, I get helms before the two posts of helms is full, I then get mitts, then boots. I get body armors until I've two posts of physiques, I then change to weapons until that fills up. Once I have selected up 16 helmets (2 posts), I do not get any more helmets before the next batch of recipes then, once I have selected up 16 mitts, the same factor when I have selected up 16 boots, I then don't get any helm/glove/boot. I get 16 body armors, I then get weapons, I then get neither. Irrrve never port from maps to release inventory space for additional chaos recipe stuff, it's an excessive amount of pointless. I even take products from my inventory rather of porting, if I have to get a 6S item for instance. Once my inventory is full, there you have it in that chaos recipe. For rings and amulets, since they are the bottleneck, I usually get them, and that I ctrl-click them into the ring/ammy tab. Once the tab is filled towards the transmute shard, I understand I ought to have sufficient amulets and rings. It is possible which I would get a lot of rings or a lot of amulets, however, I give some extra room. This has not happened yet. I believe the drop rates are 2:1 for rings: amulets, hanging around. I set my filter to ensure that each slot (body/weapon/helm/glove/boot/belt) is really a different color, with rings and amulets bigger and playing a drop seems to stick out because jewelry may be the bottleneck. When I describe, I get helms, then mitts, then boot the filter implies that I get yellow-border products, then eco-friendly border, then the teal border. Simultaneously, I get red-border products (body armors), so when I've enough reds, I change to orange (weapons). Rings and amulets are large and white-colored-border, and they have a drop seem, and that I always get them, when I started. Easily, I've found that when I have chock-full my tab of non-jewelry recipe pieces, It's my job to have sufficient jewelry too. Each batch of 16 unID recipes is 32 chaos. After I submit recipes, first I empty my inventory so will be able to submit 2 recipes at any given time. I Then click horizontally across my recipe tab, obtaining 4xWeapons and 2xBody-boot-glove-helm-belt. I Then proceed to my jewelry tab and fish out 2 amulets and 4 rings. I Then vendor everything for 4c. After 5 models, I dump the 20c within the jewelry tab and going, until I actually do another 6 recipes and also have 32c total. I dump the chaos into my currency tab, refill my inventory with my scrolls, alchs etc., and return to mapping. For many efficiency figures around the chaos recipe, obtaining a product takes maybe 2 seconds, and being able to access my stash between maps takes ~just a few seconds for ~5 products. So the items take about 5 seconds with the whole lifespan from the recipe. 160 products (16 sets) = 800 seconds. Submitting 16 chaos recipes takes about 3 minutes or 180 seconds, from my timing. So we'll say ~1000 seconds (round to 16 minutes) for 16 unID recipes. Finally, do not forget to visit R4PG regular, where you can get PoE Currency with nice price and amazing services, you know, so many Path of Exile players go to r4pg.com every day, they are happy to get some help and support from R4PG.